Effective horizon in Reinforcement Learning
The horizon is fundamentally a property of the environment, not of the agent. Here’s why:
1. Environment-Defined Horizon
- The environment specifies whether episodes end after a fixed number of steps (finite horizon) or continue indefinitely (infinite horizon).
For example:
- A chess game has a natural finite horizon (the game ends in a finite number of moves).
- CartPole can run forever (until termination), so it’s modeled as an infinite-horizon MDP.
Thus, the MDP definition itself includes the horizon — either explicitly (finite episodes) or implicitly (continuing process).
2. Agent’s Perspective
While the environment dictates the horizon, the agent’s design interacts with it:
- In finite-horizon settings, optimal policies can be non-stationary (they depend on how many steps remain).
- In infinite-horizon discounted settings, the optimal policy is stationary.
The agent can choose to ignore long-term rewards (e.g., by setting a smaller discount factor), but that doesn’t change the environment’s horizon — it just changes how the agent values rewards.
3. Example
- Environment property: An episode ends after 200 steps → horizon = 200.
- Agent choice: Uses $\gamma = 0.9$, so it effectively only cares about the next ~10 steps (effective horizon).
So:
- True horizon = defined by the environment (termination structure).
- Effective horizon = shaped by the agent (via discounting or modeling choices).
In summary, the horizon is primarily a property of the environment, but the agent’s discount factor or planning depth determines its effective horizon of concern.
Continuing on examples, let’s think about CartPole which is a continuing control task but is usually implemented with a max episode length (finite horizon). Let’s break down how different values of $\gamma$ affect the learning dynamics:
1. Low Discount Factor ($\gamma \ll 1$, e.g., 0.5–0.8)
- Effective horizon is short ($\frac{1}{1-\gamma}$ ≈ 2–5 steps).
- The agent strongly prioritizes immediate reward.
In CartPole, this means:
- The agent learns quick, reflex-like corrections to prevent imminent pole falls.
- It often ignores strategies that require short-term sacrifice for longer stability (e.g., moving the cart away to counteract pole drift).
- Learning dynamics: Fast convergence, but to myopic policies that may fail to generalize well.
2. Moderate Discount Factor ($\gamma \approx 0.9–0.99$)
- Effective horizon is longer ($\approx 10–100$ steps).
- The agent balances immediate and long-term stability.
In CartPole:
- The agent learns to not just react to the pole angle but also anticipate drift, moving the cart preemptively.
- Policies are smoother and more robust, keeping the pole balanced for much longer.
- Learning dynamics: Slightly slower, but better long-term performance and higher returns.
3. Near-Undiscounted ($\gamma \to 1.0$)
- Effective horizon approaches infinity.
- The agent tries to optimize stability over the entire episode length.
In CartPole:
- The optimal strategy is to keep the pole upright indefinitely.
- However, exploration becomes harder: since rewards far in the future matter almost as much as immediate ones, the credit assignment problem becomes severe.
- Algorithms like Q-learning may converge more slowly or become unstable.
- Learning dynamics: High variance in updates, need for more careful exploration and function approximation.
4. Interaction with Episode Termination
- CartPole usually ends at 200 or 500 steps. Even with $\gamma=1$, the true horizon is bounded by the environment.
So:
- With $\gamma=1$, the agent tries to maximize survival up to that cap.
- With lower $\gamma$, it acts as though the episode is much shorter, ignoring long-term risks.
Takeaways
- $\gamma$ controls the agent’s effective foresight.
- Small $\gamma$ → greedy, reactive behavior, fast but suboptimal.
- Large $\gamma$ → farsighted, anticipatory behavior, slower but higher return.
In CartPole, $\gamma \approx 0.95–0.99$ usually works best: it’s enough foresight to learn balancing, but not so large that learning becomes unstable.
Policy Gradient Methods and $\gamma$
Policy gradient methods optimize the expected return:
\[J(\theta) = \mathbb{E}_{\tau \sim \pi_\theta} \left[ \sum_{t=0}^H \gamma^t r_t \right]\]The gradient estimate (REINFORCE-style) is:
\[\nabla_\theta J(\theta) = \mathbb{E}\left[ \sum_{t=0}^H \nabla_\theta \log \pi_\theta(a_t|s_t) \, G_t \right]\]where
\[G_t = \sum_{k=t}^H \gamma^{k-t} r_k\]is the discounted return from time $t$.
Thus, $\gamma$ directly influences what signal is used to weight policy updates.
1. Low $\gamma$ (myopic, e.g., 0.7–0.9)
- Effect on returns: $G_t$ mostly reflects rewards in the next few steps.
- Impact on gradient updates: Policy updates are driven by short-term outcomes.
Learning dynamics:
- Faster convergence because variance in $G_t$ is smaller (fewer far-off rewards).
- But the learned policy is often short-sighted (e.g., in CartPole: it may learn to twitch reactively rather than balancing smoothly).
- Bias/Variance trade-off: Lower variance, higher bias (since long-term credit assignment is ignored).
2. Moderate $\gamma$ (0.95–0.99, common default)
- Effect on returns: $G_t$ incorporates a meaningful portion of the episode.
- Impact on gradient updates: Policy updates balance short-term corrective actions and long-term planning.
Learning dynamics:
- More stable policies (e.g., in CartPole: anticipatory movements, not just reactive corrections).
- Slightly noisier gradients than with low $\gamma$, but usually the sweet spot in practice.
3. High $\gamma$ (→ 1.0, farsighted)
- Effect on returns: Almost the entire episode influences $G_t$.
- Impact on gradient updates: Credit assignment becomes very difficult — an action at time $t$ gets credit (or blame) for rewards that might happen hundreds of steps later.
Learning dynamics:
- High variance in gradient estimates → slower or unstable learning.
- Exploration plays a bigger role: bad initial actions may spoil the whole return.
- In CartPole, if you set $\gamma=1.0$, REINFORCE gradients will be very noisy because most episodes end with zero reward until the agent stumbles into balance.
4. Connection to Variance Reduction (Baselines, Advantage Functions)
Policy gradient methods often use an advantage estimate:
\[A_t = G_t - V(s_t)\]where $V(s_t)$ is a learned baseline.
With larger $\gamma$:
- $G_t$ has higher variance → baselines (or GAE in PPO/A2C) become critical.
- Generalized Advantage Estimation (GAE) introduces an extra $\lambda$ parameter to trade off bias/variance, often mitigating issues caused by high $\gamma$.
5. CartPole Example
- $\gamma=0.9$: The agent learns quick reflexes but might fail to keep the pole up for 200 steps consistently.
- $\gamma=0.99$: The agent learns smooth cart movements to stabilize the pole for long durations.
- $\gamma=1.0$: In vanilla REINFORCE, training often diverges due to huge gradient variance. With PPO+GAE, it can still work, but training is slower.
Key Insights
- $\gamma$ in policy gradient methods controls the time horizon of credit assignment.
- Low $\gamma$: lower variance, but myopic.
- High $\gamma$: farsighted, but very noisy gradients.
- In practice: $\gamma \approx 0.95–0.99$ is a good trade-off.
- Techniques like baselines, GAE, and actor-critic architectures are especially important at high $\gamma$.
What about GRPO?
GRPO is a modern variant of policy gradient methods tailored for large language models. It mirrors PPO’s structure but eliminates the value function by using group-based advantage estimates:
- You sample a group of completions (outputs) from the current policy for the same prompt.
The advantage for each completion is normalized relative to the group’s mean and standard deviation of rewards, i.e.,
\[A_i = \frac{r_i - \text{mean}(r)}{\text{std}(r)}\]([DigitalOcean][1], [RLHF Book][2]).
- The policy update uses a clipped surrogate objective (like PPO) plus a KL divergence penalty to avoid policy drift ([DeepWiki][3], [DigitalOcean][1], [RLHF Book][2]).
Notably, GRPO replaces a learned baseline (value function) with a statistical, group-based normalization, bringing computational efficiency and stability ([Medium][4], [RLHF Book][2]).
Does $\gamma$ Play a Role in GRPO?
No—GRPO does not involve a discount factor. Unlike conventional RL methods (REINFORCE, actor-critic, PPO), GRPO treats each completion’s reward as a flat score—no discounting is applied over time or tokens.
- It computes advantages using raw, normalized rewards (e.g., completion-level rewards), with no reference to $\gamma$ ([DigitalOcean][1], [RLHF Book][2]).
- The algorithm is designed for tasks where the outcome (e.g., correctness of generated text) is evaluated globally, not stepwise—with no per-token discounted return.
Why Doesn’t GRPO Use $\gamma$?
In environments like language model fine-tuning, each action (token generation) doesn’t have an incremental reward. Instead:
- The model generates a full completion and is assessed as a whole (e.g., correctness, helpfulness).
- There’s no sequential reward structure that needs discounting—hence no need for $\gamma$.
GRPO’s normalization over groups addresses variance and baseline without needing value estimation per token.
Summary Table
Algorithm Type | Role of $\gamma$ | GRPO’s Mechanism |
---|---|---|
REINFORCE / PPO | Discounts future rewards over time | N/A (no discounting used) |
GRPO | — | Uses group-normalized raw rewards |
TL;DR
- GRPO does not involve a discount factor $\gamma$.
- It relies on group-based normalization of final rewards and a clipped PPO-like objective with KL regularization.
- As a result, $\gamma$ has no influence on GRPO’s behavior or updates.
The broader role of $\gamma$ remains vital in sequential RL algorithms—but for GRPO’s domain (LLM fine-tuning with final-output rewards), it simply doesn’t come into play.
Where $\gamma$ belongs when applying GRPO to sequential RL
An interesting research direction is to adapt GRPO (group-relative policy optimization) from LLM-style, trajectory-level rewards to classic sequential RL (e.g., CartPole, MuJoCo, Atari).
- design choices (where $\gamma$ enters),
- concrete algorithmic variants (with pseudocode),
- how $\gamma$ changes learning dynamics and what to do about it (variance, credit assignment), and
- practical hyperparameter recommendations.
In sequential RL you have per-step rewards $r_t$. The discount factor $\gamma$ defines the discounted return used for credit assignment:
\[G_t = \sum_{k=t}^{T} \gamma^{k-t} r_k.\]GRPO originally uses trajectory-level scalar rewards (no discounting). You must decide how to map the sequential rewards into the scalar signals that GRPO normalizes over a group. Typical choices:
A. Trajectory-level discounted return (simple): compute a single $G=\sum_{t=0}^{T}\gamma^{t}r_t$ per trajectory and treat each trajectory as one sample in a group. Group-normalize these trajectory returns.
B. Per-timestep discounted returns (fine-grained): compute $G_t$ for each timestep and perform group-normalization of advantages at the timestep-level (either across the whole minibatch or within same time index / episode length bucket).
C. Advantage + group-normalize: compute advantage $A_t = \hat{G}t - V\phi(s_t)$ (or use GAE), then group-normalize the $A_t$ values across the sampled batch.
D. Hybrid: use trajectory-level normalization for episodic return signal and per-step baselines/advantage for policy updates.
Which to choose depends on task sparsity and horizon — below I explain tradeoffs.
Algorithmic variants (pseudocode + explanations)
Variant A — Trajectory-level GRPO (straightforward)
Use when you want the closest analogue to GRPO for episodic tasks.
- Sample a group $G$ of $N$ trajectories ${\tau_i}$ under current policy.
For each trajectory compute discounted return
\[R_i = \sum_{t=0}^{T_i} \gamma^t r_{i,t}.\]Compute group mean $\mu$ and std $\sigma$ of ${R_i}$. Form normalized reward:
\[\tilde{R}_i = \frac{R_i - \mu}{\sigma + \epsilon}.\]For each trajectory, compute policy surrogate loss (PPO-like):
\[L(\theta) = \mathbb{E}_{i,t}\left[\mathrm{clip}\Big(\frac{\pi_\theta(a_{i,t}|s_{i,t})}{\pi_{\text{old}}(a_{i,t}|s_{i,t})}, 1-\epsilon,1+\epsilon\Big)\cdot \tilde{R}_i \right] - \beta\,\mathrm{KL}(\pi_{\text{old}}\|\pi_\theta).\]Note: use the same normalized trajectory return $\tilde{R}_i$ as the scalar weight for all timesteps in that trajectory.
- Update policy with standard PPO/GD.
Comments: simple, low memory (only one scalar per trajectory). But using the same scalar for all timesteps reduces temporal credit resolution — appropriate when trajectory-level reward is the natural signal (sparse episodic tasks).
Variant B — Per-timestep GRPO with discounted returns
Better when fine-grained credit assignment matters.
- Sample transitions (or full trajectories). For each transition compute $G_{i,t}$ (discounted return).
- Compute group mean/std over the set ${G_{i,t}}$ (optionally normalize within time buckets to avoid mixing different time depths).
Use normalized $\tilde{G}_{i,t}$ as the weight in the surrogate loss:
\[L(\theta)=\mathbb{E}_{i,t}\left[\mathrm{clip}\big(\rho_{i,t},1-\epsilon,1+\epsilon\big)\cdot \tilde{G}_{i,t}\right] - \beta\,\mathrm{KL}.\]where $\rho_{i,t}$ is the importance ratio.
Comments: higher variance (many $G_{i,t}$ samples), but better credit assignment. If you use this, pairing with a learned baseline (value) or GAE is recommended.
Variant C — Advantage GRPO (recommended for policy-gradient stability)
Combine GAE/value baseline with group normalization.
- Collect batch of trajectories. Fit/compute value $V_\phi$.
Compute advantages (GAE):
\[\hat{A}_{i,t} = \text{GAE}_\lambda(s_{i,t}).\]Compute group statistics over ${\hat{A}_{i,t}}$ and normalize:
\[\tilde{A}_{i,t} = \frac{\hat{A}_{i,t}-\mu}{\sigma+\epsilon}.\]- Use $\tilde{A}_{i,t}$ in PPO-style surrogate loss.
Comments: retains per-step credit assignment while inheriting GRPO’s variance-stabilization via group normalization. This is the closest to modern actor-critic practice and typically the most robust.
How does $\gamma$ affect dynamics in these variants?
General principles:
$\gamma$ controls effective horizon and credit assignment.
- Small $\gamma$ ⇒ short effective horizon ⇒ $G$ (or $G_t$) dominated by immediate rewards → lower variance, more bias toward myopic policies.
- Large $\gamma$ (close to 1) ⇒ long effective horizon ⇒ returns depend on many future steps → higher variance in $G$ or $A$.
Group-normalization reduces scale/variance across the group but does not remove long-horizon credit assignment difficulty.
- Normalizing returns/advantages makes gradients numerically stable and comparable across trajectories, but if $\gamma$ is large and the reward is sparse, individual $G$ or $\hat{A}$ values will still have huge variability because of delayed outcomes — you still need larger sample sizes or temporal-credit solutions.
Specific effects per variant
- Variant A (trajectory-level): with large $\gamma$ you emphasize long-term survival; group-normalization helps training stability but you lose which actions in the episode caused success/failure. Long gamma + trajectory-level scalar → you may need longer trajectories and bigger group sizes to get reliable signal.
- Variant B (per-timestep): large $\gamma$ dramatically increases variance of $G_{t}$; normalization helps, but you’ll see noisy policy updates unless you also use baselines or GAE.
- Variant C (advantage+GAE): you mitigate variance via baseline and the $\lambda$ parameter. For large $\gamma$, set $\lambda$ < 1 to reduce variance (GAE is essentially another bias/variance knob complementary to $\gamma$).
Exploration / optimization
- Larger $\gamma$ makes early exploratory actions more consequential — may require stronger exploration (entropy, larger policy noise) and larger groups/batches so that the group normalization reliably captures performance differences.
- Smaller $\gamma$ reduces the dependency on long strategic behavior, making exploration less costly but risking suboptimal long-run behavior.
Thought Experiments
Start with conventional RL defaults: for many control tasks $\gamma \in [0.98,0.995]$ is common; for episodic tasks with short horizons $\gamma=0.99$ is a good starting point. For CartPole, $\gamma=0.99$ is typical.
Prefer Variant C (Advantage + GAE + group-normalize) as your first implementation. It gives the best bias/variance control.
If rewards are sparse or horizon is long (high $\gamma$):
- Increase batch / group size (GRPO benefits from larger groups to estimate group mean/std reliably).
- Use GAE with $\lambda \in [0.9,0.97]$ (lower $\lambda$ to reduce variance if needed).
- Consider normalizing advantages per-trajectory length buckets (to avoid mixing early- and late-timestep advantages).
- Use stronger entropy regularization or explicit exploration schedules.
If rewards are dense or you want fast convergence:
- You can reduce $\gamma$ slightly (0.95–0.99), which reduces variance and speeds learning — but check asymptotic performance.
Group size & normalization
- Small groups (e.g., groups of 4–8 trajectories) work for LLMs but in sequential RL prefer groups = minibatch of many transitions or several full episodes (e.g., 32–256 trajectories/transitions) so the mean/std estimates are stable.
- Add clipping / robust statistics (e.g., clip normalized values to a reasonable range) to avoid a few outliers dominating.
Time-dependent policies / finite-horizon tasks
- If the environment is finite-horizon and optimal policy is time-dependent, include the time index in the policy input or maintain a time-conditioned policy.
Practical pseudocode for the recommended approach (Variant C)
for iteration=1..N:
collect K trajectories (or M transitions) using π_old
compute value estimates Vφ(s) (fit value network if needed)
compute GAE advantages A_hat_{i,t} with gamma, lambda
compute group mean μ and std σ over {A_hat_{i,t}} in batch
normalized_A = (A_hat - μ) / (σ + eps)
compute PPO clipped surrogate loss using normalized_A as advantage weights
add KL penalty / entropy regularizer
update policy θ (and value φ)
optionally anneal gamma? (usually do not)
Notes:
- Do not change $\gamma$ on-policy within the same batch — choose $\gamma$ at experiment start.
- You can run ablations where you sweep $\gamma$ ∈ {0.95, 0.98, 0.99, 0.995, 1.0} and also sweep group size and $\lambda$.
Some open questions
- Normalization bias: group normalization transforms the objective: when you normalize advantages, you’re changing the relative scale and possibly introducing bias in gradient direction (it’s empirical but often helpful). Be mindful when comparing to baselines.
- Non-i.i.d. returns across trajectories: if trajectories are correlated (e.g., same start state), group statistics may underestimate variance — consider stratified grouping.
- Gamma vs episode cap: if environment has a hard episode cap $T$, $\gamma$ interacts with that cap; effective horizon ≈ min(T, 1/(1-γ)). When T is small relative to 1/(1-γ), raising gamma past that has diminishing returns.
- Theoretic sample complexity: increasing $\gamma$ generally worsens sample complexity due to larger variance; group-normalization reduces variance but does not change the fundamental dependence on horizon.
Quick actionable checklist to implement & tune
- Implement GRPO with advantage normalization (Variant C). Use GAE.
- Choose initial $\gamma=0.99$ (CartPole/MuJoCo) or $\gamma=0.998$ (very long-horizon control) — pick based on environment horizon.
- Group/minibatch size: start with 64–256 transitions; increase if normalized stats are noisy.
- If training is unstable with high $\gamma$: reduce $\lambda$ in GAE, or reduce $\gamma$ slightly, increase group size, add value function regularization.
- Report ablations: (γ, λ, group size, clipping ε, KL β). Track both learning speed and final performance.
Final takeaway (one-paragraph)
You must retain $\gamma$ as the discounted-return horizon when moving GRPO into sequential RL. Use GRPO’s group-normalization as a variance-stabilizing wrapper around standard advantage estimation (GAE + baseline). For stability and good credit assignment, prefer per-timestep advantages (Variant C) normalized across the group — tune $\gamma$ to reflect the environment’s true horizon (typical defaults 0.98–0.995 for continuous control), and counteract the higher variance induced by large $\gamma$ with larger groups, GAE $\lambda<1$, and stronger baselines/regularizers.
[1]: https://www.digitalocean.com/community/conceptual-articles/group-relative-policy-optimization-reinforcement-learning?utm_source=chatgpt.com “GRPO in Reinforcement Learning Explained | DigitalOcean” | |||
[2]: https://rlhfbook.com/c/11-policy-gradients.html?utm_source=chatgpt.com “Policy Gradient Algorithms | RLHF Book by Nathan Lambert” | |||
[3]: https://deepwiki.com/lzhxmu/CPPO/2.1-grpo-algorithm?utm_source=chatgpt.com “GRPO Algorithm | lzhxmu/CPPO | DeepWiki” | ||
[4]: https://medium.com/better-ml/group-relative-policy-optimization-grpo-the-deep-seek-cheat-code-5c13a2c86317?utm_source=chatgpt.com “Group Relative Policy Optimization (GRPO): deepseek’s RL cheat-code | by Jaideep Ray | Better ML | Jul, 2025 | Medium” |